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The Echoing Ruins

CATEGORY

Environment: Ruins

INTRODUCTION

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STYLE

Semi-Realism

PROGRAMS USED

Maya, Unreal Engine, Zbrush, Substance Painter, etc.

Breakdown

Start Of Project

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Credits to @ScansFactory

ABR_Highlight.png

REFERENCES

1) This project piece was one of my first major environments I decided to tackle.

2) My project directly references this picture from Scans Factory.

3) I first broke down what pieces were making up most of the scene so I can create the modular pieces first

Asset Creation

MODELING STAGE

1) I modeled based off the reference I was using and created different variations and sizes of repeating meshes. This allowed for creating a better cohesive look to the overall project

image.png
ABR_Pillar_01.png
ABR_Pillar_01A.png
ABR_Pillar_02.png
ABR_Rock_03.png
ABR_Rock_04.png
ABR_Rock_01.png
ABR_Rock_02.png
ABR_Stone_01.png
ABR_Stone_03.png
ABR_Stone_02.png
ABR_Design_01.png
ABR_Stairs.png
ABR_Mound.png

SCULPTING STAGE

1) After the base low poly models were done, I went straight into Zbrush to get the high poly sculpts done so I can then bake it down and go straight into texturing!

TEXTURING STAGE

1) Went into substance painter for the texturing process

2) Since most of the textures were shared, the only parts I really needed to focus on was RGB masking and getting different colored variations for the rock textures.

image.png

Detailing

UNREAL STAGE

1) Now after texturing and baking inside of Substance Painter, we go to Unreal and do everything inside there.

2) The blockout, detail, lighting, post, etc. is done in a seamless flow without having to switch back to another program.

LS_Zoo.0000.png
MT_Detail_01.png
MT_Detail_03.png
MT_Detail_02.png
MT_Detail_04.png
MT_Detail_05.png

Rendering

RENDERING SETUP

1) I wanted to color grade in After Effects and Photoshop and to effectively rendering my sequences out with the correct color settings I had to setup:

       a) OCIO Display in Unreal

       b) Movie Render Queue Settings

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OpenColor IO Settings

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Render Queue Settings

ABR_Albedo.png
ABR_Roughness.png

Albedo

Roughness

ABR_Depth.png
ABR_DetailedLighting.png

Depth

Raw Render

ABR_MAIN.png

Raw Render

Detailed Lighting

Post

ABR_Main_COMP.png

Post

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