CATEGORY
Environment: Ruins
INTRODUCTION
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STYLE
Semi-Realism
PROGRAMS USED
Maya, Unreal Engine, Zbrush, Substance Painter, etc.
Breakdown
Start Of Project

Credits to @ScansFactory

REFERENCES
1) This project piece was one of my first major environments I decided to tackle.
2) My project directly references this picture from Scans Factory.
3) I first broke down what pieces were making up most of the scene so I can create the modular pieces first
Asset Creation
MODELING STAGE
1) I modeled based off the reference I was using and created different variations and sizes of repeating meshes. This allowed for creating a better cohesive look to the overall project














SCULPTING STAGE
1) After the base low poly models were done, I went straight into Zbrush to get the high poly sculpts done so I can then bake it down and go straight into texturing!
TEXTURING STAGE
1) Went into substance painter for the texturing process
2) Since most of the textures were shared, the only parts I really needed to focus on was RGB masking and getting different colored variations for the rock textures.

Detailing
UNREAL STAGE
1) Now after texturing and baking inside of Substance Painter, we go to Unreal and do everything inside there.
2) The blockout, detail, lighting, post, etc. is done in a seamless flow without having to switch back to another program.






Rendering
RENDERING SETUP
1) I wanted to color grade in After Effects and Photoshop and to effectively rendering my sequences out with the correct color settings I had to setup:
a) OCIO Display in Unreal
b) Movie Render Queue Settings

OpenColor IO Settings

Render Queue Settings


Albedo
Roughness


Depth
Raw Render

Raw Render
Detailed Lighting
Post

Post